001 · Life Is the Game
Manikins: Relics and Tactics
Unity strategy game. Custom HLSL / Shader Graph materials, modular character systems, terrain, VFX, and animation integration.
Watch on YouTubeTechnical artist – Game development – Colombia
Technical artist with 7+ years shipping games, immersive VR, and real-time applications in Unity. I work the full art-to-engine path — modeling, shaders, C#, URP — and use AI-assisted tools to iterate faster without sacrificing production quality.
Environments, characters, and shipped game work. Play them here, or open any title on YouTube.
001 · Life Is the Game
Unity strategy game. Custom HLSL / Shader Graph materials, modular character systems, terrain, VFX, and animation integration.
Watch on YouTubeTrailer — The Barnyard update. Fryos Studios.
Watch on YouTubeAnimation and character presentation. Fryos Studios.
Watch on YouTubeTechnical artistry from first blockout to a build that holds on mobile, VR, and shipped platforms.
Environments
Environment creation from concept to implementation, balancing visual storytelling with gameplay, lighting, and performance.
Characters
Modular character systems and scalable armor customization in C#, wired through Animator and Timeline so VFX, audio, and animation stay production-ready.
Look
Shader Graph, HLSL, and particle systems for magical materials, atmospheric depth, and the extra layer that makes a scene feel alive.
Pipeline
Assets from 3ds Max, Blender, and Substance into Unity: clean topology, UVs, editor tools, and optimization across platforms.
7+ years developing and shipping games and real-time applications, including immersive 3D and VR.
Oct 2025 — Present
Fryos Studios · Remote
Shader and rendering R&D in URP, asset pipeline standards for Blender / 3ds Max, editor automation, and mentoring on profiling and Git.
Jun 2025 — Oct 2025
PLANET 316 · Remote
TextMesh Pro synced to audio, Firebase data, responsive Unity UI, and App Store / Google Play deployment on Unity 6.
Oct 2024 — May 2025
Four Story Creative · Remote
Photoreal VR scenes, Bakery light baking, LOD, rope physics in C#, and GPU/CPU profiling to reach standard VR FPS on device.
Jan 2024 — Sep 2024
Confidential client · Remote
Custom mobile app from concept to release: Figma UI, SQLite, 30% memory reduction, and iOS / Android builds.
Jun 2021 — Dec 2023
Life Is the Game · Colombia
Led technical art on Manikins: Relics and Tactics — shaders, character customization, artist direction, terrain, and VFX.
I turn complex requirements into scalable real-time experiences — artistic intent on one side, production constraints on the other.
Based in Colombia. B.Sc. in Systems Engineering from Universidad Autónoma de Bucaramanga (UNAB). I work in English and Spanish, usually inside Unity with artists, designers, and engineers.
The through-line is the same on games, VR training, and shipped mobile products: every shader, system, and environment has to meet the look and still run.
For technical art, Unity development, or a conversation about bringing a game to life.
jddiego.duarte@gmail.com